This course is a hands-on application of interaction design for digital media (primarily browser-based). We will explore how user-interaction adds bidirectionality to communication, examine the intricacies of seemingly-simple digital interactions, and familiarize ourselves with the attributes of digital device as "canvas". We will work both independently and collaboratively to design interactive solutions for a selection of communication challenges.

Our focus will be to learn by doing: first-hand experience gained while undertaking hands-on exercises and real-world projects will provide the context and framework for discussion and instruction.

Work will likely be (but not required to be) accomplished with tools and software you already have (Adobe Creative Suite) or can download and use for free (Sublime Text, FileZilla). Web browsers on desktop computers and mobile devices will also be used extensively.


1.Learn to make things. Develop the self-knowledge, conceptual and visual methodologies, and technical proficiency necessary to conceive, plan and execute screen-based interactive design projects.

2. Be able to collaborate effectively. Understand the vocabularies, applications, and production environments associated with interactive design in order to effectively collaborate with people in related disciplines (creative directors, writers, web-developers, programmers, etc.)

3. Build your portfolio. Produce work that demonstrates successful and effective application of interactive design to accomplish specific communication objectives.